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1. Addition to Show Info window for individual star systems - in Player Features and Ideas Discussion [original thread]
Scenario: Capital/Super is in System A and someone wants to know quick if they can reach System B. Cap pilot brings up info window for that system and checks the Route tab. At the top it has a line displaying the distance in light years to the sel...
- by Tuis Ryche - at 2011.10.22 01:10:00
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2. [service] Chribba's 3rd party service - in Sell Orders [original thread]
Despite our timezone differences, a super trade was conducted quickly, efficiently, and professionally. Thank you, Chribba!
- by Tuis Ryche - at 2011.05.07 17:11:00
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3. WTA Nyx - in Sell Orders [original thread]
Even with the timezone difference, smooth trade via Chribba.
- by Tuis Ryche - at 2011.05.07 17:09:00
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4. WTA Nyx - in Sell Orders [original thread]
16.75b
- by Tuis Ryche - at 2011.05.04 10:30:00
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5. WTA Nyx - in Sell Orders [original thread]
16.25b
- by Tuis Ryche - at 2011.05.04 01:02:00
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6. This is IT - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Tuis Ryche on 31/10/2009 09:52:29 IT = Infinitely Terribad, amirite? also: tl;dr
- by Tuis Ryche - at 2009.10.31 09:48:00
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7. GF MM - in Corporation, Alliance and Organization Discussions [original thread]
Laggy...but fun. GF
- by Tuis Ryche - at 2009.09.30 06:30:00
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8. Vel Kyri - Avatar Down in Osa - in Corporation, Alliance and Organization Discussions [original thread]
Blue HIC and carrier on the mail, hmm...drama drama drama
- by Tuis Ryche - at 2009.08.11 23:36:00
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9. Vel Kyri - Avatar Down in Osa - in Corporation, Alliance and Organization Discussions [original thread]
First. Page.
- by Tuis Ryche - at 2009.08.11 23:29:00
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10. Individual/Individual War - in Player Features and Ideas Discussion [original thread]
What needs addressed is the single-member worthless corp war-deccing an alliance and scouting for targets, then quick-inviting others into the corp to take out the war target. Freeze corporation membership additions for the duration of the war de...
- by Tuis Ryche - at 2009.07.17 17:52:00
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11. Drop Down Menu Tweaks - in Player Features and Ideas Discussion [original thread]
It's either happened to one of us or we know someone who has done it. With a minor twitch and mis-click a ship has been destroyed or an entire POS offlined. Intentional destruction and sabotage aside, this is to address those that are accidental. ...
- by Tuis Ryche - at 2009.07.17 17:42:00
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12. [Proposal] Fix the NYX oh and all the other garbage MS as well - in Assembly Hall [original thread]
I've floated the idea about carriers and motherships being able to transport and deploy piloted ships for awhile...only makes sense. More so for the moms, though. It would add a whole new component to a hot drop...a capital fleet that can bring it...
- by Tuis Ryche - at 2009.06.07 03:29:00
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13. WTS: Faction POS Mods - in Sell Orders [original thread]
I'll take all 6 neuts for that. Thank you.
- by Tuis Ryche - at 2009.01.21 05:17:00
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14. POS owned by folk no longer in game - in Science and Industry [original thread]
Offlined towers that have been left for dead should have some kind of decay rate where they will eventually fall apart if not maintained (refueled and onlined).
- by Tuis Ryche - at 2008.12.18 11:55:00
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15. Limit on active moon harvesters? - in Science and Industry [original thread]
Hopefully it won't happen again, but if it does I'll keep that in mind. Thanks!
- by Tuis Ryche - at 2008.12.13 06:27:00
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16. Limit on active moon harvesters? - in Science and Industry [original thread]
I have since given up on the original plan and have found a better use for the tower, but this is how I had things set up: (Harvester A)--->(Reactor AB)--->(Silo) (Harvester B)-------/ (Harvester C)--->(Reactor CD)--->(Silo) (Silo D)...
- by Tuis Ryche - at 2008.12.12 11:47:00
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17. Limit on active moon harvesters? - in Science and Industry [original thread]
Thanks for the responses. No, in this case the 3rd harvester would reset to harvesting nothing, no matter what it was. I tried harvesting different materials with different harvesters and the 3rd one always failed to harvest anything, even if it w...
- by Tuis Ryche - at 2008.12.10 15:31:00
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18. Limit on active moon harvesters? - in Science and Industry [original thread]
I'm on a moon with 3 materials. I set up a simple reaction using two of them and have access to materials to react with the 3rd material on this moon. I can select the type and Apply the change to the harvester, but when I try to do the same after...
- by Tuis Ryche - at 2008.12.10 06:39:00
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19. Broadcast: Target - in Player Features and Ideas Discussion [original thread]
It's a handy tool for providing a link for the fleet, but the Broadcast window soon becomes a list of indistinguishable target broadcasts in certain situations. I'm proposing a simple solution for FC's: Broadcast: Primary Target Broadcast: Second...
- by Tuis Ryche - at 2008.11.29 11:16:00
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20. POS Warfare - in Player Features and Ideas Discussion [original thread]
It's boring. We all know it and have, at one point or another, railed against it. My primary complaint about the whole affair is the whole idea of reinforcement, where a tower with a simple element becomes completely impervious to attack for howev...
- by Tuis Ryche - at 2008.11.20 06:39:00
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